image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

In this section, I offer a deep dive into my end-to-end process.

CASE STUDY

Feature UX - Designing a New Gacha Vertical in a Complex Strategy Game

The addition of the complex “Heroes” feature in Game of Thrones: Conquest: adding a gacha mechanic to a top-grossing live mobile RTS game.

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

iCasino Games - A Comprehensive, Scalable Design System for 10 genres and 50+ Games.

A design system to support several genres (Slots, Cards, Casual, Promo, and more) while supporting a universal flow, brand, architecture, and more. See my process for delivering consistency across a challenging team workflow.

Design System

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

PlinkIdle - Scaling Indie Game Systems to Boost the Fun

How I worked through and directed end-to-end UI/UX, art, and design on a lean indie game.

Art

UI

UX

Game Design

Implementation

End-to-End

And more...

View Design Case Study

image of PGS games

CASE STUDY

Live Ops Tool Design

Creating a Live Ops dev tool for scheduling thousands of live events per month.

UXR

Wireframes

Prototyping

View UX Case Study

social casino product design image

CASE STUDY

Product Design: A Social Casino App

A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app pitch.

Competitor Analysis

Wireframes

UI Art

Gamification

Product Design

View Case Study

Visual Art & Design

Professionally, I do high fidelity UI to support my UX Design work, adding visual layers and prototypes to Wireframes. I do pixel art and illustration as well (for my indie work, and for fun.) I work digitally now, but I did a lot of pen and ink and painting back in the day.

View Full Art Portfolio

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Game Content and Narrative Designer. I’m proud to have contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

2022-2026: Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

2019-2022: Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Messy Hearts

2026: Solo dev for a cozy, pixel art, slice-of-life, memoir-style visual novel.

MH Website

Lord of the Rings Online

2008-2015: Content Design for an MMORPG - Narrative and gameplay design and implementation. Tutorial design, FTUE design, festivals, and regional gameplay.

LOTRO Site

Star Trek: Timelines

2016-2017: Mobile Gacha UI/UX Design.

Google Play Store

Venture Valley

2018: Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

The Walking Dead - March to War

2017: Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

In 2024, I co-founded Black Heart Games.

Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io (Vertical Slice).

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io (Game Jam).

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io

Get in touch →

image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

In this section, I offer a deep dive into my end-to-end process.

CASE STUDY

Feature UX - Designing a New Gacha Vertical in a Complex Strategy Game

The addition of the complex “Heroes” feature in Game of Thrones: Conquest: adding a gacha mechanic to a top-grossing live mobile RTS game.

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

iCasino Games - A Comprehensive, Scalable Design System for 10 genres and 50+ Games.

A design system to support several genres (Slots, Cards, Casual, Promo, and more) while supporting a universal flow, brand, architecture, and more. See my process for delivering consistency across a challenging team workflow.

Design System

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

PlinkIdle - Scaling Indie Game Systems to Boost the Fun

How I worked through and directed end-to-end UI/UX, art, and design on a lean indie game.

Art

UI

UX

Game Design

Implementation

End-to-End

And more...

View Design Case Study

image of PGS games

CASE STUDY

Live Ops Tool Design

Creating a Live Ops dev tool for scheduling thousands of live events per month.

UXR

Wireframes

Prototyping

View UX Case Study

image of social casino product design

CASE STUDY

Product Design: A Social Casino App

A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app pitch.

Competitor Analysis

Wireframes

UI Art

Gamification

Product Design

View Case Study

Visual Art & Design

Professionally, I do high fidelity UI to support my UX Design work, adding visual layers and prototypes to Wireframes. I do pixel art and illustration as well (for my indie work, and for fun.) I work digitally now, but I did a lot of pen and ink and painting back in the day.

View Full Art Portfolio

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Game Content and Narrative Designer. I’m proud to have contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

2022-2026: Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

2019-2022: Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Messy Hearts

2026: Solo dev for a cozy, pixel art, slice-of-life, memoir-style visual novel.

MH Website

Lord of the Rings Online

2008-2015: Content Design for an MMORPG - Narrative and gameplay design and implementation. Tutorial design, FTUE design, festivals, and regional gameplay.

LOTRO Site

Star Trek: Timelines

2016-2017: Mobile Gacha UI/UX Design.

Google Play Store

Venture Valley

2018: Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

The Walking Dead - March to War

2017: Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

In 2024, I co-founded Black Heart Games.

Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts Volumes 1 & 2 on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io (Vertical Slice).

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io (Game Jam).

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io

Get in touch →

Home

About

Art

Lauren Salk’s Portfolio

image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

In this section, I offer a deep dive into my end-to-end process.

CASE STUDY

Feature UX - Designing a New Gacha Vertical in a Complex Strategy Game

The addition of the complex “Heroes” feature in Game of Thrones: Conquest: adding a gacha mechanic to a top-grossing live mobile RTS game.

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

iCasino Games - A Comprehensive, Scalable Design System for 10 genres and 50+ Games.

A design system to support several genres (Slots, Cards, Casual, Promo, and more) while supporting a universal flow, brand, architecture, and more. See my process for delivering consistency across a challenging team workflow.

Design System

Wireframes

Design Docs

Process

View UX Case Study

CASE STUDY

PlinkIdle - Scaling Indie Game Systems to Boost the Fun

How I worked through and directed end-to-end UI/UX, art, and design on a lean indie game.

Art

UI

UX

Game Design

Implementation

End-to-End

And more...

View Design Case Study

CASE STUDY

Live Ops Tool Design

Creating a Live Ops dev tool for scheduling thousands of live events per month.

UXR

Wireframes

Prototyping

View UX Case Study

image of PGS games

CASE STUDY

Product Design: A Social Casino App

A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app pitch.

Competitor Analysis

Wireframes

UI Art

Gamification

Product Design

View Case Study

social casino product design image

Visual Art & Design

Professionally, I do high fidelity UI to support my UX Design work, adding visual layers and prototypes to Wireframes. I do pixel art and illustration as well (for my indie work, and for fun.) I work digitally now, but I did a lot of pen and ink and painting back in the day.

View Full Art Portfolio

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Game Content and Narrative Designer. I’m proud to have contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

2022-2026: Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

2019-2022: Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Messy Hearts

2026: Solo dev for a cozy, pixel art, slice-of-life, memoir-style visual novel.

Messy Hearts Website

Lord of the Rings Online

2008-2015: Content Design for an MMORPG - Narrative and gameplay design and implementation. Tutorial design, FTUE design, festivals, and regional gameplay.

LOTRO Site

Star Trek: Timelines

2016-2017: Mobile Gacha UI/UX Design.

Google Play Store

Venture Valley

2018: Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

The Walking Dead - March to War

2017: Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

In 2024, I co-founded Black Heart Games.

Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts Volumes 1 & 2 on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io (Vertical Slice).

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io (Game Jam).

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io