About

UX Case Studies

Lauren Salk’s

Portfolio

image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

My UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

Click on the tiles to do a deep dive into my end-to-end process.

  • Heroes Feature UX

    The Heroes Vertical in Game of Thrones: Conquest, a top grossing mobile game.

    Wireframes

    Design Docs

    Process

    View Case Study

  • PlinkIdle - Scaling Systems that Boost the Fun

    How I worked through end-to-end UI/UX, art, and design on a lean indie team.

    Art

    UI

    UX

    Game Design

    Unity Implementation

    Etc

    View Case Study

  • iCasino Games Design System

    A design system for several genres and diverse games in each: Slots, Casual, Cards, etc.

    Design System

    Wireframes

    Process

    Design Docs

    View Case Study

  • image of PGS games

    Live Ops Dev Tool Design

    Creating a Live Ops dev tool for scheduling thousands of live events per month.

    UXR

    Wireframes

    Prototyping

    View Case Study

    Social Casino App

    A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app.

    Competitor Analysis

    Wireframes

    UI Art

    Product Design

    View Case Study

In 2024, I co-founded Black Heart Games.

My Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts Volume 1 on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io.

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io.

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Content Designer. I’ve contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Star Trek: Timelines

Mobile Gacha UI/UX Design.

Google Play Store

Lord of the Rings Online

Content Design for an MMORPG - Narrative and gameplay design and implementation.

LOTRO Site

The Walking Dead - March to War

Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

Venture Valley

Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

I do art on the side.

Art

I’ve studied painting, drawing, and pen & ink. I also work digitally and do tons of pixel art.

Get in touch →

About

UX Case Studies

Lauren Salk’s Portfolio

image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

My UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

Click on the tiles to do a deep dive into my end-to-end process.

  • Heroes Feature UX

    The Heroes Vertical in Game of Thrones: Conquest, a top grossing mobile game.

    Wireframes

    Design Docs

    Process

    View Case Study

  • PlinkIdle - Scaling Systems that Boost the Fun

    How I worked through end-to-end UI/UX, art, and design on a lean indie team.

    Art

    UI

    UX

    Game Design

    Unity Implementation

    Etc

    View Case Study

  • iCasino Games Design System

    A design system for several genres and diverse games in each: Slots, Casual, Cards, etc.

    Design System

    Wireframes

    Design Docs

    Process

    View Case Study

  • image of PGS games

    Live Ops Dev Tool Design

    Creating a Live Ops dev tool for scheduling thousands of live events per month.

    UXR

    Wireframes

    Prototyping

    View Case Study

    Social Casino App

    A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app.

    Competitor Analysis

    Wireframes

    UI Art

    Product Design

    View Case Study

In 2024, I co-founded Black Heart Games.

My Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts Volume 1 on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io.

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io.

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Content Designer. I’ve contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Star Trek: Timelines

Mobile Gacha UI/UX Design.

Google Play Store

Lord of the Rings Online

Content Design for an MMORPG - Narrative and gameplay design and implementation.

LOTRO Site

The Walking Dead - March to War

Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

Venture Valley

Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

I do art on the side.

Art

I’ve studied painting, drawing, and pen & ink. I also work digitally and do tons of pixel art.

Get in touch →

About

UX Case Studies

Lauren Salk’s Portfolio

image of author

Lauren Salk

Lead UI/UX Designer & Design Systems Specialist

Co-Founder of Black Heart Games

Designing scalable systems, shipping live products, and bridging UX, engineering, and art.

Some highlights from my UI/UX Career

My UX Case Studies

Check out my case studies of some UX challenges I’ve brought from ideation to completion, as well as some in-game interfaces that I’ve designed and implemented. I have worked extensively on solving the design, info architecture, layouts, and looks for features, HUDs, menus, full games, apps, and tools.

Click on the tiles to do a deep dive into my end-to-end process.

  • Heroes Feature UX

    The Heroes Vertical in Game of Thrones: Conquest, a top grossing mobile game.

    Wireframes

    Design Docs

    Process

    View Case Study

  • PlinkIdle - Scaling Systems that Boost the Fun

    How I worked through end-to-end UI/UX, art, and design on a lean indie team.

    Art

    UI

    UX

    Game Design

    Unity Implementation

    Etc

    View Case Study

  • iCasino Games Design System

    A design system for several genres and diverse games in each: Slots, Casual, Cards, etc.

    Design System

    Wireframes

    Design Docs

    Process

    View Case Study

  • image of PGS games

    Live Ops Dev Tool Design

    Creating a Live Ops dev tool for scheduling thousands of live events per month.

    UXR

    Wireframes

    Prototyping

    View Case Study

    Social Casino App

    A top-to-bottom product design framework (research, art, and UX) for a mobile social casino app.

    Competitor Analysis

    Wireframes

    UI Art

    Product Design

    View Case Study

In 2024, I co-founded Black Heart Games.

My Indie Games

Most recently, I’ve been making a lot of indie games alongside my cofounder Dave and our awesome team at Black Heart Games.

  • Play the PlinkIdle Demo on Steam.

    PlinkIdle is a retro-inspired game with an idle/incremental spin on a classic ball drop mechanic. Falling balls, rare buffs, and steady upgrades unlock colorful, cozy stages and immersive environments.

    Available: 2026

    Wishlist on Steam

    Play Messy Hearts Volume 1 on Steam.

    In this retro-inspired, pixel art, cozy visual novel, a workplace friendship begins to unravel.

    FREE

    Play on Steam

    Play Rombo on itch.io.

    A cozy sandbox adventure about a resourceful little robot on an alien planet. A little robot named Rombo is working hard to maintain an empty human colony on an alien planet.

    Street Cleaning Day: Rat’s Revenge on itch.io.

    In "Street Cleaning Day: Rat's Revenge," players immerse themselves in a silly world of retro-inspired 2D pixel art, where a courageous rat takes on the challenge of defending the streets against the soapy minions of a Street Cleaner.

    Play on Itch.io

Games I’ve launched since 2008.

Shipped Titles

I’ve been a professional UI/UX Designer on several games, as well as a Content Designer. I’ve contributed design work to Lord of the Rings Online, Game of Thrones Conquest, and many, many more.

Casual Games Suite for PENN Game Studios

Lead UI/UX Design for an enormous iCasino games suite, systems for casual games, slots, cards, etc.

PENN Play Site

Game of Thrones: Conquest

Lead UI/UX Design for a top-grossing mobile Real Time Strategy game.

GOTC Site

Star Trek: Timelines

Mobile Gacha UI/UX Design.

Google Play Store

Lord of the Rings Online

Content Design for an MMORPG - Narrative and gameplay design and implementation.

LOTRO Site

The Walking Dead - March to War

Mobile RTS UI/UX Design for numerous features - combat, character collection, menus, and more.

Venture Valley Site

Venture Valley

Sole UI Artist & UX Designer for an educational strategy finance simulator for a client.

Fandom Wiki

I do art on the side.

Art

I’ve studied painting, drawing, and pen & ink. I also work digitally and do tons of pixel art.